Dawdler

Thoughts on Game Design

I frequently see developers take to UE4, or any other engine, full steam ahead – they have played many games, developed few (or none), and want to borrow mechanics from numerous existing titles to make their magnum opus. How many times have you seen someone...

Fainting Spells

Within 72hrs of picking up his comfortable life in California, and moving to Glenndale, Illinois, Cole Parker had died. He reflected on this thought sitting upon the tallest steeple at the Glenndale Orthodox church, overlooking the small town. “The move won’t kill...

Mages Acension

I started off gaming in the early 90’s when I was around 3 years old. My dad had just purchased a 486, and along with it, some shareware floppies of Doom, Duke Nukem, and Rise of the Triad. First person shooters were my bread and butter, and using the BFG for...

Untitled RPG Exercise

Tables. RPG’s need tables. Lots and lots of tables, and lots and lots of planning. The idea here was to use the smallest pallet possible, and create a game where all you do is walk. It was intended to be cyclical, meaning that you ended the game as the story...

Book of Leaves 2: The Leavening

I’ve got the source laying around here somewhere, but for all intents and purposes, this was the entirety of the game that would later be known as “that one time I tried to make a sequel to a crappy game”. This had less to do with mechanics, and more...

The Book of Leaves

The book of leaves started as an exercise in game development. Many times developers, especially indie developers, will gave an awesome story, great characters, and lots of cool unique ways of combining the two. Unfortunately, this leaves them with a huge gaping hole...

WIP: World Map of Altherra

A world for a dungeons and dragons 5th edition campaign I’ve started working on. I’m not new to world building, as I’ve done it before with Ultima Online modifications and conversions; I used some of the general locations and lore from previous maps...

My Recent Work