Tables. RPG’s need tables. Lots and lots of tables, and lots and lots of planning.
The idea here was to use the smallest pallet possible, and create a game where all you do is walk. It was intended to be cyclical, meaning that you ended the game as the story began. The man in the red cloak entered the wastes of gloom to find the deathly oak, the source of the gloom, and the blight that came with it. It’s an idea I might pursue at some point in time, but I’ve realized that many people will be let down by using games as a medium for storytelling, which is unfortunate in my mind, as some of the best stories I’ve encountered have come from games.
I’ve got the source laying around here somewhere, but for all intents and purposes, this was the entirety of the game that would later be known as “that one time I tried to make a sequel to a crappy game”.
This had less to do with mechanics, and more to do with atmosphere and story. That being the case, I quickly lost interest as I realized my time was spent on other projects, such as Book of Leaves 3: The Book Strikes Back!
The book of leaves started as an exercise in game development. Many times developers, especially indie developers, will gave an awesome story, great characters, and lots of cool unique ways of combining the two. Unfortunately, this leaves them with a huge gaping hole where gameplay should be. I set out to create a game, in it’s simplest form, and create a story around that gameplay. Around this same time, FlappyBird was just picking up steam; I liked the concept of simple mechanics with a steep learning curve.
To ensure that only the most hard core players would actually play my damn game, I created my opening title to reflect that this game means business. No options. No control configuration. One size fits all.
You play as Harold, a simple boy, who became lost on his way home from school. During his walk through the forest, he finds a strange book. And then is immediately attacked by a monster. The name of the game is simple; manage your stamina. If you run for too long, you become winded, and cannot move. The monster can then reach, and ultimately, kill you. If you do no run enough, the monsters random bursts of speed will close whatever gap you’ve created, and again, you die. It’s about finding balance!
This game is pretty terrible, but it was a lot of fun to develop!
Book of Leaves: Windows | Android
A world for a dungeons and dragons 5th edition campaign I’ve started working on. I’m not new to world building, as I’ve done it before with Ultima Online modifications and conversions; I used some of the general locations and lore from previous maps and combined them here. Without going too far into it, I’ve decided that Altherra, the world this map reflects, is a super earth. The main continent, for now known as The North, is about half the size of the united states. This kind of scale allows other players in my group to add locations and their own lore without necessarily interfering with the lore I am establishing here.
This is still very much a work in progress, but its nice to see it coming together.