I’ve got the source laying around here somewhere, but for all intents and purposes, this was the entirety of the game that would later be known as “that one time I tried to make a sequel to a crappy game”.

bol

This had less to do with mechanics, and more to do with atmosphere and story. That being the case, I quickly lost interest as I realized my time was spent on other projects, such as Book of Leaves 3: The Book Strikes Back!