The book of leaves started as an exercise in game development. Many times developers, especially indie developers, will gave an awesome story, great characters, and lots of cool unique ways of combining the two. Unfortunately, this leaves them with a huge gaping hole where gameplay should be. I set out to create a game, in it’s simplest form, and create a story around that gameplay. Around this same time, FlappyBird was just picking up steam; I liked the concept of simple mechanics with a steep learning curve.

BL1

 

To ensure that only the most hard core players would actually play my damn game, I created my opening title to reflect that this game means business. No options. No control configuration. One size fits all.

BL2

 

You play as Harold, a simple boy, who became lost on his way home from school. During his walk through the forest, he finds a strange book. And then is immediately attacked by a monster. The name of the game is simple; manage your stamina. If you run for too long, you become winded, and cannot move. The monster can then reach, and ultimately, kill you. If you do no run enough, the monsters random bursts of speed will close whatever gap you’ve created, and again, you die. It’s about finding balance!

 

This game is pretty terrible, but it was a lot of fun to develop!

 

Book of Leaves: Windows | Android