Tables. RPG’s need tables. Lots and lots of tables, and lots and lots of planning.


The idea here was to use the smallest pallet possible, and create a game where all you do is walk. It was intended to be cyclical, meaning that you ended the game as the story began. The man in the red cloak entered the wastes of gloom to find the deathly oak, the source of the gloom, and the blight that came with it. It’s an idea I might pursue at some point in time, but I’ve realized that many people will be let down by using games as a medium for storytelling, which is unfortunate in my mind, as some of the best stories I’ve encountered have come from games.