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Neon Electric

Neon Electric

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Unreal Engine 4.12 came out, and I set up this scene to test out some of the rendering features. This is the more realistically lit version of two videos I created, but even this uses a slight bump to emissive on the leaves to make the foliage ‘pop’. The second video simulates a brief passage of time and some gpu particles.

Single player

Made in Unreal Engine

WASD + Space + Enter

A Light through the Window

A Light through the Window

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Unreal Engine 4.12 came out, and I set up this scene to test out some of the rendering features. This is the more realistically lit version of two videos I created, but even this uses a slight bump to emissive on the leaves to make the foliage ‘pop’. The second video simulates a brief passage of time and some gpu particles.

Single player

Made in Unreal Engine

WASD + Space + Enter

Euclid

Euclid

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A simple test I put together to create non-euclidean gameplay. This is one example of implementation, but I initially implemented this in Blueprint, and would later redo it in C++. Current implementations are much. much more efficient than this. (You can see the ‘trick’ if you pay close attention)

Made in Unreal Engine

Journey to Mistwitch

Journey to Mistwitch

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Children are missing. Locals whisper Mistwitch, not the name of a person, but of a village. You must find out where they are, or what happened.

This is a walking simulator that lost steam as I transitioned it to an Oculus controller setup. 

Made in Unreal Engine

Mouse and Keyboard

Arden

Arden

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Arden is spirtually a successor to Ultima Online. This was an early attempt at making a multiplayer game, and I did just about everything wrong.

This project has been abandoned, but pieces of it still appear in current projects, like Dark.