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A simple test I put together to create non-euclidean gameplay. This is one example of implementation, but I initially implemented this in Blueprint, and would later redo it in C++. Current implementations are much, much more efficient than what’s displayed in the video, as I had originally created this using UE4’s Blueprint system, and those don’t get executed in the main thread. (You can see the ‘trick’ if you pay close attention 🙂 )

Made in Unreal Engine