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Unreal Engine 4.12 came out, and I set up this scene to test out some of the rendering features. This is the more realistically lit version of two videos I created, but even this uses a slight bump to emissive on the leaves to make the foliage ‘pop’. The second video simulates a brief passage of time and some gpu particles.

Single player

Made in Unreal Engine

WASD + Space + Enter